1.1 Mathematics for Computer Graphics
Computer graphics contains many areas of specialism, such as data visualisation, 2D
computer animation, film special effects, computer games and 3D computer animation.
Fortunately, not everyone working in computer graphics requires a knowledge
of mathematics, but those that do, often look for a book that introduces them to
some basic ideas of mathematics, without turning them into mathematicians. This is
the objective of this book. Over the following 18 chapters I introduce the reader to
some useful mathematical topics that will help them understand the software they
work with, and how to solve a wide variety of geometric and algebraic problems.
These topics include numbers systems, algebra, trigonometry, 2D and 3D geometry,
vectors, equations, matrices, determinants and calculus.
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